They are prbably just to busy with summer to worry about that. Wait a couple weeks/months, it'll be back, with more realms.
They are prbably just to busy with summer to worry about that. Wait a couple weeks/months, it'll be back, with more realms.
yes, but only when enough corpses rotted
Get out of my Character Profiles and into this topic before Dukey notices!
Sorry for the Tripple post, but this is the best place to post this;
Why do some realms slow down significantly time to time?
Me-thinks that things slow down when ever our creatures go into combat; it just doesn't work as well as we all depend on each other and then we get in a knotted mess of every one waiting for everyone else to post. It's just a thought, but I think these Rps just work better in social times and less in combat times.
Do you guys have an opinion on this?
Well you were in battle before and were posting often compared to Frozengard, which was actually frozen. When I posted, it began moving again. Someone needs to just post, then it'll get a flow going again to respond to that post.
Edit-
Socializing needs to rely on others too.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Quick question. How do realm swaps work or are we not doing those?
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
We made the following rules but never implemented them (We made it unavailable for a while because we wanted Frozengard to gain it's own creatures) As we never implimented them I can't be sure of their validity, but basicly it was:
If it's to a different Keeper's dungeon they must have the rooms your creature requires
You must first leave your old realm before entering your new one (They all share the same continuity)
Your creature will experience a level penalty: Half your creatures level and add one level to that (I think that's what it was at least, check that)
Your creature keeps all it's gold and possessions.
The idea was "Yay! Let's do it!" but also "Let's not let people want to do it often"
And the reason all creatures start out at level one in a realm and why transferred creatures loose levels is because the magics of each realm are different and creatures need to re-acclimatize them selves.
That would be the in-game way of explaining it, yes.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!