Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Text&Sound at levels

  
  1. #1

    Default Text&Sound at levels

    Hello! i am trying to build a new set of levels and i want to add some text actions like for example wen you will win the evil voice that allways talking will great you and in lose situation will curse you and together wit a text messages that will trigger through actions you will do and i need help on that
    so if anyone get wright a short guild about this things like:text and voice speech, movie mod in the game (for example wen you win there is a movie that shows how horny take the gem from the dead body of the lord)
    and all the other same stuffs

    advanced Ty!

  2. #2
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Text&Sound at levels

    This is possible. The only thing you need to do is edit the sound files and texts. Then in editor you should give patches to those files. that's all.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  3. #3

    Default Re: Text&Sound at levels

    Cent i just record a speech then put it in the levels file?


    edit: sure that ill need help on things like: putting the right trigger in the editor to trigger the sound ,wich ending to the file name shold i wright and such..
    Last edited by Keeper_Infernal; March 29th, 2010 at 12:10.

  4. #4
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Text&Sound at levels

    you should have basic knowledge on the file structure in DKII and advanced knowledge of triggers if you want to do this. PM me for more details.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  5. #5
    Imp LotA's Avatar
    Join Date
    Sep 2009
    Location
    France
    Posts
    15
    Gamer IDs

    Steam ID: LotA

    Default Re: Text&Sound at levels

    Adding sound/text is very messy + you'll have to replace existing files, there's no way to add things...
    Does anyone read this ?

    DK2 Addict since 1999

  6. #6
    Bile Demon natchoguy's Avatar
    Join Date
    Sep 2009
    Location
    a new forum
    Posts
    809

    Default Re: Text&Sound at levels

    actually, there is but you need good tools

  7. #7

    Default Re: Text&Sound at levels

    Focus on the text triggers if anything and if you have the tutorial for DK2Editor, you'll very easily figure out how to do this.

  8. #8
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Text&Sound at levels

    LotA
    Adding sound/text is very messy + you'll have to replace existing files, there's no way to add things...

    No, it's not. and you do not have to replace anything.

    natchoguy
    actually, there is but you need good tools

    Huh? All you need is an extractor/importer.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  9. #9

    Default Re: Text&Sound at levels

    so what the hell shell i do?

  10. #10
    Dragon DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,490
    Gamer IDs

    Steam ID: dragonslover

    Default Re: Text&Sound at levels

    To create your own strings in the game, you must use DK2 STR Tool that is on Mefisto's website.

    As for the speeches, you can already use those in the game, but if you wishes to create your own, then you'll need MAStudio 2002 to import them into the game. However, I have encountered a problem with the tool: it doesn't save the proper sample rates (thanks to Mefisto for the info btw), meaning that if your speech is too long, it may be cut because the lower rates of the older file will be kept. You'll have to hex edit manually to solve the problem.
    I like dragons! They're the center of my life! I'll never forget them...



Similar Threads

  1. KeeperFX CCP
    By mefistotelis in forum KeeperFX
    Replies: 40
    Last Post: May 11th, 2010, 11:38
  2. Editing official levels
    By Hapuga in forum DK2 Mapmaking
    Replies: 2
    Last Post: December 23rd, 2009, 12:04
  3. Skip levels
    By dk2player in forum Dungeon Keeper 1
    Replies: 4
    Last Post: November 8th, 2009, 03:08

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •