The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Well i believe Kopavel is moving away from WFTO and doing something else with his engine. Ogre I'm not really sure what the status of it is currently. And NBKE is dead.
I would like to know what makes the WFTO suggestions incompatible with OD :/
Their Wiki is open.
All you have to do is take all our ideas and implement them in their Wiki. We have many good ideas and great creatures/characters.
You're still here?
Bombard their wiki with our suggestions and ideas I would say then, I personally find their own stuff rather... questionable to the Dungeon Keeper legacy at first, and for their orginality.
@Sire, this does not change anything.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Hello my name is Andrew Buck, I am the lead coder for the OpenDungeons project which is being discussed in this thread. I would love to see more people joining our project and just thought I would make a post here to discuss how our project is structured and what our goals are.
As I am sure many of you will agree, the cancellation of the third part of the Dungeon Keeper series was a disappointment to all of us. The goal of OD is to fill this void. Beyond that not much has really been decided for sure. The current aim is the implementation of a DK-like game built entirely from opensource and opencontent work.
As has been mentioned previously in this thread we had planned to implement a "factions" system, whereby a player would choose a side which would determine what creatures/rooms would be available to them. This is currently our biggest departure from the original DK series, and is one which even some of our members do not totally agree with. Currently there is a discussion here about how exactly that should work. The current thinking (and something I personally like, is that we should implement "soft factions" where you don't choose a side explicitly, but rather the actions you take (torturing, massacring, stealing, etc) influence what kind of creatures are attracted to your dungeon. None of these things are yet set in stone and we are open to suggestions, however I somewhat dislike the notion of "taking over" our project via bombarding our wiki. We are welcoming you into our project and feel both parties would benefit from this decision. Please keep in mind though that OD is a community effort and your opinions will be taken into consideration but if you expect us to change our design entirely you will have to convince us of that through reasoned discussion.
Our codebase is currently quite sophisticated and would hugely benefit from the addition of the models you have developed here. My only concern is that your models are very much like the original DK models. This is something that we (for legal considerations) have tried to avoid as much as possible, and this is likely why many of you found the game more different from the original DK series than you would have liked. I am not opposed in principle to the content you have created (and it is fantastic) however I am concerned about the similarity to the original series. I do not want to see many hours of hard work destroyed by lawyers representing the current owners of the DK content just because our game looks like their's does.
Hopefully we can come to an understanding and the project can move forward to completion. If, after reading this, you still want to join our community then I personally welcome you into it. If, however, you feel our projects are too different to be merged then I wish you luck in your pursuits; competition is the essence of what makes opensource software a success, and I would hate to see a budding project die simply for a (possibly temporary) lack of development resources. Whether you decide to join our project or not, our content is open under various licenses (GPL, CC, etc) and you are welcome to make use of it in any way you feel is appropriate.
EDIT: I started a thread here on the OD forums letting people knwo the status of your project (at least as far as I understand it). If you would like to introduce yourselves and join our project, this is where I would suggest you start.
-Buck
Last edited by AndrewBuck; April 5th, 2010 at 02:31.
When I was reading through the wiki, I did also feel it may drift too far from Dungeon Keeper. Then I saw a video and realized I was wrong there. I feel this will be a good project, plus we don't really have to worry about legal matters and we technically never got permission on WftO... did we?
Anyways, I joined there and I hope I can provide some good ideas.
PS: Wasn't the original DK3 supposed to have 3 sides, the third some kind of nature based on called the Elders or something?
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!