- Homepage
http://opendungeons.sourceforge.net
- OpenDungeons Official Forum
http://forum.freegamedev.net/viewforum.php?f=15
- Homepage
http://opendungeons.sourceforge.net
- OpenDungeons Official Forum
http://forum.freegamedev.net/viewforum.php?f=15
Links to places where you can get information?
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā¦"
Perhaps this?
http://opendungeons.sourceforge.net/index.php/Overview
The file I downloaded had only a map editor executable and didn't seem to work very well... :|
Last edited by Skaruts; May 27th, 2010 at 04:16.
The trick is, you need to press `/~ (tilde) key, to open console, then type `nick your-nickname` and then `host` (without these quotation marks) to run something playable (with ability of digging, collecting gold, building rooms and some other already implemented features).
And, by the way, hello folks. I'm Dungeon Keeper fan from Poland, not engaged in OD project, but I (successfully) tried compiling and playing with it on my desktop yesterday, so when I saw this post I needed to answer ;-).
Oh, and there is a little guide to the controls on their wiki page: http://opendungeons.sourceforge.net/.../Game_controls
I try to refresh this thread,
So far , so long we have made some progress with OpenDungeons --improving the controls , the Editor, the Console , adding new models , new terrain layout , and new traps.
Yet , still there is much to do , and even small task are lagging because of lack of developers and artists . So if you are small / big developer just pop into our forum for some tasks -- there are things as simple as splitting class into smaller functions , or model conversion from blender to ogre format .
For building try the current development branch .
Last edited by paul424; April 22nd, 2013 at 10:14.
Little late for that. Missed the bus by a year or so. All the potential developers who were here have already moved to Subterranean Games following War for the Overworld.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
That's very bad after all , but a year or so I wasn't much involved in OD.
Maybe you can handle one spare developer .
Yeah badluck. You already missed the train. There will be a new one coming in a couple years if WFTOW gets abandoned.
Not gonna happen. WftO is actually well-funded, has a large team and a critical mass in supporters. It is a much surer bet than any of these other projects built on wishful thinking which died before they started.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9