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Thread: KeeperFX - TCP/IP support ?

  
  1. #21

    Default Re: KeeperFX - TCP/IP support ?

    Edit: I crashed in pathfinding code, not sure if it would help if I disabled/enabled it, so I'll leave that for later investigation. The risk is the game will always freeze up at some point because of it though.

    Also mouse cursor was behaving really weirdly, not sure what to make of that.
    Last edited by p_hansson; October 20th, 2010 at 13:52.

  2. #22

    Default Re: KeeperFX - TCP/IP support ?

    Quote Originally Posted by kyle View Post
    Tried it, I see the game, but it can't join the game, comes up "Attempting to join" and then "failed to join". I think I have done something wrong down the line, this port 5555? You said I need to specify it. What do you mean by that?
    What IP address did you add?

    With port I mean appending :5555 to IP address. Like 192.168.0.102:5555

  3. #23
    Mistress kyle's Avatar
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    Default Re: KeeperFX - TCP/IP support ?

    ~Oh, should I use my LAN ip address, I used my internet one and the other computer is on my LAN.

    Used this: 90.200.13.122:5555

  4. #24

    Default Re: KeeperFX - TCP/IP support ?

    Internet IP should work if you don't have router blocking.

    There also seems to be a mouse cursor issue where mouse gets stuck on corners. (The reason I'm finding all this now is because I'm finally testing vs. a remote connection.)

  5. #25
    Mistress kyle's Avatar
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    Default Re: KeeperFX - TCP/IP support ?

    I don't know if my router is doing this, should I test with my LAN ip too?

    I noticed the mouse cursor issue, it was annoying.

  6. #26
    Mistress kyle's Avatar
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    Default Re: KeeperFX - TCP/IP support ?

    Did that, worked, it could join my game and get to the map selection, was fooling around with the hands when mines flew into the corner due to the mouse bug. Then it crashed on me.

    keeperfxlog.rar

  7. #27

    Default Re: KeeperFX - TCP/IP support ?

    Ok thx

    I'll look into mouse issue also, it could be a change since release of 0.37c that's bad, but it could also be because of how network induces extra lag.

    I can't see anything from your log, it's not the debug version.
    Last edited by p_hansson; October 20th, 2010 at 13:58.

  8. #28
    Mistress kyle's Avatar
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    Default Re: KeeperFX - TCP/IP support ?

    Hmm, I will try again and will make sure it is debug.

  9. #29
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    Default Re: KeeperFX - TCP/IP support ?

    Sorry for the double posting, don't know if it says there is a new post if I just edit.

    Another game, got into it fine, the game is a tad jump, but its playable very much, the mouse bug is past irritating.

    anotherkeeperFXlo.rar

  10. #30

    Default Re: KeeperFX - TCP/IP support ?

    Playing with a friend I get a predictable path finding crash, going to see why and then reupload; I managed to reduce mouse cursor issue a bit (though it's still bugged - also keyboard shortcuts aren't responsive).

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