The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Erm, what are you on about?
http://code.google.com/p/wfto/source/list
That's WftO. This is NBKE we're talking about.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
That is nbke, there's nothing there that relates to wfto besides the name.
As far as NBKE goes, any information (so far all I've gained is from dotted) has been contradictory or completely irrelevant, it was his input which lead me to believe that he may have been leading NBKE since its supposedly using the same engine as WFTO.
There's many things to be explained about NBKE's current progress, an explanation on its progress would be useful. Anyone but dotted, do attempt.
Last edited by Madkill; April 18th, 2010 at 18:04.
Syn managed to get the source code of NBKE, since NBKE already had the basics down for the game it made sense to use it. No one but IKSLM has been in charge of NBKE, i have never said i was leading NBKE or even hinted at it.
Just because we were to use Unreal Engine 3, hardly makes me the lead the UE3 development team.
Yes there are many things, but the plain fact is that IKSLM basicly is AWOL.
But as stated current WFTO source is still NBKE, there is no WFTO code in it yet, and as it is GPL licensed you are free to fork the code and create your own project with that code. But if you want to take over NBKE itself, I'm afraid you will have to talk to IKSLM, but I don't see a reason for you to do that when you have access to WFTO code.
Dead?
That's the way it would appear anyway.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
I Really don't see the problem, NBKE is dead anyway and if somebody says the can manage it in such, why not let them. I don't see how it will effect us anyway, especially not in a negative way.