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Thread: Fear Campaign - Fear of the Dungeon

  
  1. #1
    Imp DarkKan's Avatar
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    Default Fear Campaign - Fear of the Dungeon

    Hello, and this is my new campaign for Dungeon Keeper 2.

    Approved by the Russian DK2 mapmaking community.

    Key Notes For This Campaign!

    - This campaign includes an alternative story.
    - This campaign will not be including the spell 'possession' in ANY levels due to how overpowered it is, making the game incredibly easy and dull.
    - This campaign, is meant for those who think the official campaign is far too easy. This campaign will be very hard, challenging, and fun!
    - This campaign will be using its own balance patch that I personally created. Balance changes to things such as, but not limited to: Keeper Spells, Room Costs, Creature Spells, Creature Abilities, Multiple Level Variables, and more.
    - There are only 5 levels in this campaign, each subsequent level is more difficult than the next.
    - All maps have been checked in the RU community and all passable.
    - Although the campaign is short, I have spent a lot of time on it to work out almost every moment.



    The Fear Campaign


    Level one: A mess under the Ground




    Story:

    Hello, Keeper. Our world is dying, and each time the ownership of the dungeon passes to
    the heroes. Many of our allies were destroyed by a large number of the army of good. It's time
    to change everything.
    And so this dungeon is teeming with heroes, they have captured key points, portals, we need to bring them back, otherwise we will not be able to summon creatures to help ourselves, our squad is not so strong, but it must cope. The lord of these lands has already found out about us, he will do everything to destroy you. Keeper, you are the only one who can save the situation!


    Scout:

    The heroes have built themselves fortresses, each has its own leader who keeps order, I think they will not like your presence. They are very well protected, but this is not your goal, you can leave them, after killing the Lord they will run away from here and not return. Keeper, I think when you storm the lord's castle, he won't want to get under your arm.

    The main Objective:

    To kill the Lord of these lands.
    Don't let the heroes destroy your heart!


    Side Objective:

    Kill the captains of the fortresses.



    Level two: Destruction is near the end




    Story:

    The destruction takes place under full control, the heroes managed to build fortresses in such a short time and bring a large number of soldiers and weapons, battles to the death, their power makes itself felt, but we are at home, it is much easier for us to fight, although the forces are not equal..

    Scout:

    According to intelligence data, there are 2 fortresses that are very well guarded, one of them contains our victim, who needs to be killed before escaping. One of the fortresses already knows about our presence, it sends troops of heroes against us, which we repel, but I think it will be more difficult to repel them every time.. Do not give out the main fortress about us, otherwise we will be exterminated. Our intelligence was able to find the territory of the Almeric keeper, perhaps he will not want to cooperate with us, so we will kill him at the first opportunity, we do not need extra ones, but his power is the Black Knights, the knights of blood, they will not let us relax..

    The main Objective:

    To kill the Lord of these lands.
    Don't let the heroes destroy your heart!


    Side Objective:

    Kill the captain of the small fortress.
    Kill the Almeric Keeper.




    Level three: Step over the edge




    Story:

    One more step, each time we chase away the heroes. But they are only building up their strength and we urgently need to come up with something. The interception plan. Kill one target and the army of heroes will be destroyed in the next battle.

    Scout:

    We are in the desert lands, there is a keeper next to us, he has a portal. There is a fortress in the lava flows, and it seems to me that it hides an evil that can kill us. There should be abandoned but protected hero zones on top of us, before we break through there, we need to build up an army. Castle.. It's a heavily defended place, it won't be easy to get there. There is another keeper in the corners, he is learning new things. If you wish, you can try to get it.

    The main Objective:

    To kill the Lord of these lands.
    Don't let the heroes destroy your heart!


    Side Objective:

    Kill the Keeper George and Lily.



    Level four: Coming for your life




    Story:

    We have discovered the fortress of the Princes who have settled in our dungeon. We must destroy them! We will not let them exist in peace! It will be an extremely daring and quick leap to victory.

    Scout:

    We have Caleb and several of his knights in our guide. We find ourselves surrounded, as soon as possible we need to destroy the nearest fortresses in order to retake the territory and prevent the hordes of heroes from reaching us. There is also another Keeper living in these lands, perhaps he will want to break into battle. Also, these lands are inhabited by Princes who were in the main fortress, it is better not to go there until there is a large army. There is also a secret in these lands that opens with a key, you may want to find it.

    The main Objective:

    To kill the Princes.
    Don't let the heroes destroy your heart!


    Side Objective:

    Kill the fortress generals.
    Kill the enemy Keeper of the Warhammer.




    Level five: Death is just the beginning




    Story:

    And here it is, our last fight, the last lands of stinking, lousy heroes. We've been waiting for this, preparing for it. Prepare all your forces, we will destroy them and take back our lands, because only we can rule the dungeon!

    Scout:

    According to our data, this is a lost place, we are in the epicenter of the most terrible. They are already preparing to strike at us, we need to build up the army as soon as possible. This land is teeming with heroes and their fortresses. They have captured the temple that we need, but its protection is so strong that it is better not to go there without preparation. There is a Lord living in these lands, perhaps it is worth visiting and destroying him. The King's Castle... Perhaps the most impenetrable fortress we've ever encountered, but there are weaknesses everywhere., Also, the guardian Azazel lives in these lands, perhaps when he sees the boiling on this land, he will invade the rear.

    The main Objective:

    To kill the King of these lands.
    Don't let the heroes destroy your heart!
    Stop Azazel from killing the King.


    Side Objective:

    Kill the captains of the fortresses.
    To kill the Lord of these lands.
    Kill Azazel.
    Capture the temple.



    Download link:

    Version 1.7:
    The Fear Campaign.rar
    GoogleDisk:
    https://drive.google.com/file/d/1a8_...ew?usp=sharing

    Note: To play the levels you must use the command line to launch the levels. Level One would go like this: "-q -level Like Old Times" Place this at the end of the command line for your DK2 launcher. Do this without the quotes. To play the other levels do the same thing except change the number to your desired level.

    Here's an example of how to launch level one. You can only do this via a shortcut of your DK2 launcher. To bring up this window just right-click, and scroll down to 'Properties'.

    Example:



    Please provide feedback with any problems encountered, or if a specific level is simply unbeatable. Thanks in advance!

  2. #2

    Default Re: Fear Campaign - Fear of the Dungeon

    I look forward to playing this in the near future
    My Dungeon Keeper 2 Campaigns

    Veteran Campaign
    A New League - Coop Campaign
    The Forgotten One - An Elite Campaign

    My Twitch Where I Stream DK2 Monday, Wednesday, and Friday.

    https://www.twitch.tv/justcrafty

  3. #3
    Imp DarkKan's Avatar
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    Default Re: Fear Campaign - Fear of the Dungeon

    Quote Originally Posted by Crafty View Post
    I look forward to playing this in the near future
    Well good luck

  4. #4

    Default Re: Fear Campaign - Fear of the Dungeon

    I played "Level one: A mess under the Ground"

    What can I say? I think the map is too hard. The approaching troops are too big and too strong. In my opinion, it's almost too tedious to be fun.

    After countless battles, I fought my way to the end until the countdown ran out. 10...8...6...4...2...1..... and then END. The game stopped and I was out.


    Please don't misunderstand: It's basically really well done. You are without a doubt one of the best DKII map creators on the planet. But you shouldn't overdo it with the enemies.

  5. #5
    Imp DarkKan's Avatar
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    Default Re: Fear Campaign - Fear of the Dungeon

    Quote Originally Posted by Rox View Post
    I played "Level one: A mess under the Ground"

    What can I say? I think the map is too hard. The approaching troops are too big and too strong. In my opinion, it's almost too tedious to be fun.

    After countless battles, I fought my way to the end until the countdown ran out. 10...8...6...4...2...1..... and then END. The game stopped and I was out.


    Please don't misunderstand: It's basically really well done. You are without a doubt one of the best DKII map creators on the planet. But you shouldn't overdo it with the enemies.
    Hello, Rox. The first level of the campaign is the easiest level of the five, the same fourth and fifth levels will be 2-5 times more difficult.
    One of the meanings of the campaign is to survive all the possibilities of the player. For some, this will be incomprehensible, unfortunately. I definitely appreciate any feedback and your diligence in passing. But all I can do is give you hints or instructions on how to act better in order to pass the map. Again, all maps were passed by the same Quuz and a player from RU.
    As for the timer, this is the timer for which you need to kill the Lord, otherwise he will escape and you will lose!
    I wish you good luck, take breaks between games and don't overdo it! Thank you for your opinion!

  6. #6

    Default Re: Fear Campaign - Fear of the Dungeon

    I must confess: I made the mistake, more or less on purpose, of conquering the portals very late. With a few stronger fighters like the Bile Demons, it's much easier, as I saw in the end.

    That's one piece of advice I can give to other players: Seek, find and conquer the two portals. It's not easy, but it's worth it.

    Last edited by Rox; September 15th, 2024 at 17:05.

  7. #7
    Imp DarkKan's Avatar
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    Default Re: Fear Campaign - Fear of the Dungeon

    Quote Originally Posted by Rox View Post
    I must confess: I made the mistake, more or less on purpose, of conquering the portals very late. With a few stronger fighters like the Bile Demons, it's much easier, as I saw in the end.

    That's one piece of advice I can give to other players: Seek, find and conquer the two portals. It's not easy, but it's worth it.

    https://i.ibb.co/HqR6GyF/SHOT1635.png
    Speed is needed on all maps, any delay complicates the game for the player or makes it impossible )

  8. #8

    Default Re: Fear Campaign - Fear of the Dungeon

    Quote Originally Posted by DarkKan View Post
    As for the timer, this is the timer for which you need to kill the Lord, otherwise he will escape and you will lose!
    You might want to rework this part. We know a similar part from the original game, where you have to capture and convert the three princes. Or where a Lord of the land has to be stopped while traveling through the country. You don't get kicked out of the game immediately if you don't succeed.

    Unfortunately, it is not clear that everyone has to be defeated when the timer reaches 0, because an expiring timer usually announces that something will happen in x minutes/seconds. And normally that is a hero's rush.

  9. #9
    Imp DarkKan's Avatar
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    Default Re: Fear Campaign - Fear of the Dungeon

    Quote Originally Posted by Rox View Post
    You might want to rework this part. We know a similar part from the original game, where you have to capture and convert the three princes. Or where a Lord of the land has to be stopped while traveling through the country. You don't get kicked out of the game immediately if you don't succeed.

    Unfortunately, it is not clear that everyone has to be defeated when the timer reaches 0, because an expiring timer usually announces that something will happen in x minutes/seconds. And normally that is a hero's rush.
    The Lord is near the Gate through which he escapes. Again, I indicated in the description that it is impossible to let the Lord escape. Therefore, the timer is a kind of indicator of how much time the player has.

  10. #10
    Imp DarkKan's Avatar
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    Default Re: Fear Campaign - Fear of the Dungeon

    Quote Originally Posted by Rox View Post
    You might want to rework this part. We know a similar part from the original game, where you have to capture and convert the three princes. Or where a Lord of the land has to be stopped while traveling through the country. You don't get kicked out of the game immediately if you don't succeed.

    Unfortunately, it is not clear that everyone has to be defeated when the timer reaches 0, because an expiring timer usually announces that something will happen in x minutes/seconds. And normally that is a hero's rush.
    The only thing that can be added is the camera showing that the Lord ran away and then make a loss

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