some tips are good and are useful for some ppl,
but some of the depend on the opionion, on the kind of match and on the kind of strategy.
possession is anyway a cheap trick in my mind, but still its allowed and everyone can use it. i think using possession means not having good skills in battles, people dont know how to beat the army otherwise and try it in possession. and you wont damage the army of a good player a lot with possession. possession is for me like the last last hope, when i only have 1-2 creatures i use possession because i have no other ways. also using possession in skirmish vs big armies is boring for me, i prefer battles.
i dont talk about about possessed zach lvl 10, he is nearly unstoppable anyway and can kill the heart in 10 secs.
that might be a good tip, but also a bad one.
good: your imps and creatures dont need to walk long ways, direct connection between rooms.
bad: if you are attacked your dungeon can be claimed fast, because there are no walls, enemy armies can walk stright away to the dungeon heart and have much place to fight, enemy keeper doesnt need to use tremor for for destroying walls (he saves mana and can use it in the battle). unless you build around your dungeon complicated tunnels to stop enemy keeper´s move, but thats too complicated and takes time.
building order is always a critical topic, there are different minds. but anyway i even dont have an order in a serious match, i build more rooms in the same time.
but treasure is rarely the room i begin with, even in relaxed matches.
a good one, didnt think about that yet, thought the dwarf would die.
same with vamps and all other creatures, but knights seem to be one of the best choice.
it might be funny in skirmish, in multiplayer it would cost too much time and nerves, in the time you get a good knights army you might be already killed by a black knights army. unless you know it will be a long match and no one will attack you fast.
you stole this one from me from the old forum, didnt you ?
thats real crap. it doesnt take too long to dig 75k gold, and when you have a temple it doesnt take soo long when you get 2 angels, and when you got them its quick to raise them to lvl 8. because there are only 2 creatures who must to be healed, and not 15. to have 15 creatures in combat pit under control is hard + you need shitloads of mana. that means you will need to do breaks between trainings (for mana raising) or you will have to train in 3-4 pairs.
sure i agree its better to get b knights and to train them and generally you train knights faster than angels, but the comparison 15 to 2 is just overdone and unreal.
right, but is that a useful tip ? its more like a fact about the game.
whatever,.. i even dont see horny as a creature, more as a spell.
thats right, but still depends on the opinion. if someone likes vamps he also likes to train them. and if you once got a good vamp army, its gonna be hard to beat it, they are strong and just come back every time after death, and there is no limit for them. but they arent suitable for fast matches.
weell, i wouldnt ALWAYS sell them, in fast matches there is often no time to make own rooms big enough or even to build them, so when you are claiming enemy´s dungeon you might need his rooms if yours arent big enough (because you had no time). all this depends on the kind of match and on the money you already have.
wizard is a ways tooo far in the back, i would place him between nr 1 and 4. depends on the game.
i wont give reasons because its more a kind of secret
i agree with the rest at 80-100 %
by all means, everyone has his own strategy and opinion about stuff like that,
but good that you posted your tips, everyone always can learn something new.