View Poll Results: Spellcasting Currency

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15. This poll is closed
  • Gold (DK I)

    6 40.00%
  • Mana (DK II)

    9 60.00%
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Thread: Spellcasting Currency

  
  1. #11
    Elite Dragon Mothrayas's Avatar
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    Default Re: Spellcasting Currency

    Quote Originally Posted by dotted View Post
    Then make mana more expensive
    And how does that fix anything?

    The Awakening


  2. #12
    Tentacle
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    Default Re: Spellcasting Currency

    Quote Originally Posted by kyle View Post
    Gem blocks on maps generally are scarce, and take longer to mine from. If a player just mines everything then eventually that money is going to run out.
    Scarce/slow or not, they can still just camp with it.

    And making the Mana more expensive will slow down the spell spam, seeing how that is stops at a certain number, whereas the gold does not.

  3. #13
    Elite Dragon Mothrayas's Avatar
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    Default Re: Spellcasting Currency

    Quote Originally Posted by Evi View Post
    Scarce/slow or not, they can still just camp with it.
    Which is why good maps, such as my multiplayer maps, only place gems at places where it's not possible to camp them.

    Quote Originally Posted by Evi View Post
    And making the Mana more expensive will slow down the spell spam, seeing how that is stops at a certain number, whereas the gold does not.
    And it promotes camping, except this time there's no way the map stops you from doing that.

    The Awakening


  4. #14
    Your Majesty Hapuga's Avatar
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    Default Re: Spellcasting Currency

    Making gold as currency for spells is an bad idea, leading a player into a stalemate, when there are no workers and you are unable to create any more because you have no gold, and no one can dig it for you. Gameplay-wise, this is a serious drawback.

    99% of games have 2 separate currencies (mana/gold) and it makes perfect sense.

    No need to reinvent the bicycle. Unless you are some kind of a pervert.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  5. #15
    Elite Dragon Mothrayas's Avatar
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    Default Re: Spellcasting Currency

    Quote Originally Posted by Hapuga View Post
    Making gold as currency for spells is an bad idea, leading a player into a stalemate, when there are no workers and you are unable to create any more because you have no gold, and no one can dig it for you. Gameplay-wise, this is a serious drawback.
    And of course, there are obvious and easy ways to fix this problem.

    Like, free of charge Create Imp when you are really low on / have zero imps.

    The Awakening


  6. #16
    Keeper of Keepers dotted's Avatar
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    Default Re: Spellcasting Currency

    Quote Originally Posted by Mothrayas View Post
    And of course, there are obvious and easy ways to fix this problem.

    Like, free of charge Create Imp when you are really low on / have zero imps.
    And then you are on the road to an extremely complex game that noone but the creater are able to play.

  7. #17
    Tentacle
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    Default Re: Spellcasting Currency

    And it promotes camping, except this time there's no way the map stops you from doing that.
    Who said that WftO's Mana will be like DK2's hyper regenerating crack Mana?

    But still, Campers will find ways, that not even most people would of known.

  8. #18
    Your Majesty Hapuga's Avatar
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    Default Re: Spellcasting Currency

    Mothrayas,

    one-currency system leads the player in rather NOT USING the spell at all. Why should I use a spell when I can hire more creatures?

    This is an Either/Or situation. This rolls us 10 years back. Flexibility is key.
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  9. #19
    Mistress kyle's Avatar
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    Gamertag: FOG I Kyle PSN ID: CreamedCustard Steam ID: kylemotherwell

    Default Re: Spellcasting Currency

    I don't see whats so complex about giving somebody a free imp because they have none?

  10. #20
    Elite Dragon Mothrayas's Avatar
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    Default Re: Spellcasting Currency

    Quote Originally Posted by Hapuga View Post
    Mothrayas,

    one-currency system leads the player in rather NOT USING the spell at all. Why should I use a spell when I can hire more creatures?
    Last I checked, spells are used without any problem in DK1.

    The Awakening


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